⌨️SDK integration
Requisites
This documentation has been written for Unity 2020 or higher. It is recommended to use these versions when integrating the SDK.
Import Unity package
In first place, it is needed to download the Unity package from the following link: https://cdn.resources.wortise.com/sdk/unity/Wortise-Unity-1.7.1.unitypackage
Once downloaded, double click on the file to import it into the project.
Setup SDK
To setup the SDK, go to the Wortise -> Settings option in the Unity menu bar. After selecting the option, the settings window will open where you must specify the Google application IDs for each platform:

Request consent
It is very recommended to request the user consent to be able to show personalised ads. This will allow to display content of more interest and generate higher revenues.
You can consult the following section to implement this request and obtain the user consent: User consent
Initialize SDK
To initialize the SDK, it is needed to add the following lines in the Start()
method of the first project Scene
. Also, we recommend to implement the OnInitialized
event to request the consent once the initialization has finished:
void Start() {
...
WortiseSdk.OnInitialized += () => {
WortiseConsentManager.RequestIfRequired();
};
WortiseSdk.Initialize("your app key");
}
Test mode
To verify the integration, the SDK provides a test mode that allows the app to always receive ads.
Beside the option that is available in our dashboard, you can programmatically enable this test mode, from the SDK itself, by using the following code:
WortiseAdSettings.IsTestEnabled = true;
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