⌨️SDK integration

Requisites

This documentation has been written for Unity 2020 or higher. It is recommended to use these versions when integrating the SDK.

Import Unity package

In first place, it is needed to download the Unity package from the following link: https://cdn.resources.wortise.com/sdk/unity/Wortise-Unity-1.7.1.unitypackage

Once downloaded, double click on the file to import it into the project.

Setup SDK

To setup the SDK, go to the Wortise -> Settings option in the Unity menu bar. After selecting the option, the settings window will open where you must specify the Google application IDs for each platform:

Window screenshot

This value can be found in our dashboard, inside the app details, under the name Google App ID.

You can consult the following section to implement this request and obtain the user consent: User consent

Initialize SDK

To initialize the SDK, it is needed to add the following lines in the Start() method of the first project Scene. Also, we recommend to implement the OnInitialized event to request the consent once the initialization has finished:

void Start() {
    ...
    
    WortiseSdk.OnInitialized += () => {
        WortiseConsentManager.RequestIfRequired();
    };
    
    WortiseSdk.Initialize("your app key");
}

Test mode

To verify the integration, the SDK provides a test mode that allows the app to always receive ads.

Beside the option that is available in our dashboard, you can programmatically enable this test mode, from the SDK itself, by using the following code:

WortiseAdSettings.IsTestEnabled = true;

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