⌨️SDK integration
Requisites
This documentation has been written for Unity 2020 or higher. It is recommended to use these versions when integrating the SDK.
Import Unity package
In first place, it is needed to download the Unity package from the following link: https://cdn.resources.wortise.com/sdk/unity/Wortise-Unity-1.5.0.unitypackage
Once downloaded, double click on the file to import it into the project.
Setup project
Once the package has been imported, the project needs to be properly configured.
Open the Player
settings (Edit > Project Settings > Player), select the tab with the Android icon, expand the Publishing Settings
panel and check the Custom Main Gradle Template
and Custom Gradle Settings Template
options.
After following this step, open the settingsTemplate.gradle
file located at Assets/Plugins/Android
and add the following Maven repositories inside the repositories
block located at dependencyResolutionManagement
.
Finally, on the mainTemplate.gradle
file, add the following line inside the dependencies
block:
Setup Manifest
To improve the eCPM of Google's Open Bidding partners, it is needed to add a <meta-data>
element in the AndroidManifest.xml
file, inside the <application>
block.
This value can be found in our dashboard, inside the app details, under the name Google App ID
.
Request consent
It is very recommended to request the user consent to be able to show personalised ads. This will allow to display content of more interest and generate higher revenues.
You can consult the following section to implement this request and obtain the user consent: User consent
Initialize SDK
To initialize the SDK, it is needed to add the following lines in the Start()
method of the first project Scene
. Also, we recommend to implement the OnInitialized
event to request the consent once the initialization has finished:
Test mode
To verify the integration, the SDK provides a test mode that allows the app to always receive ads.
Beside the option that is available in our dashboard, you can programatically enable this test mode, from the SDK itself, by using the following code:
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